XB Awesome at FSOSS 2011 October 28, 2011Posted by Andor Salga in Arius3D, FSOSS, Open Source, point cloud, webgl, XB PointStream.
Tomorrow I’ll be giving a talk at FSOSS 2011 titled “XB PointStream: Rendering Point Clouds with WebGL”. Okay, the name is a bit dry, but I’ve packed a lot of awesome into this talk. If you liked my recent post on turbulent point clouds, you should definitely come to my talk! (:
I’ll be in room S2169 at 2:00, hope to see you there!