XB Awesome at FSOSS 2011 October 28, 2011Posted by Andor Salga in Open Source, webgl, Arius3D, XB PointStream, FSOSS, point cloud.
Tomorrow I’ll be giving a talk at FSOSS 2011 titled “XB PointStream: Rendering Point Clouds with WebGL”. Okay, the name is a bit dry, but I’ve packed a lot of awesome into this talk. If you liked my recent post on turbulent point clouds, you should definitely come to my talk! (:
I’ll be in room S2169 at 2:00, hope to see you there!